In this guide
If you want to craft Draki's Pendant, this guide covers the crafting NPC, where to obtain the related items, and the bonuses determined by its letter grades.
What do the letters determine?
- 1st letter: Determines the amount of the stat suited to your character's ability (Str, Dex, Int, MP).
- 2nd letter: Determines the amount of anti-defense added to the item.
- 3rd letter: Determines the amount of HP Recovery.
Grade and upgrade restrictions
Only A, B and S grades are available. You cannot upgrade Draki's Pendant. The source tables below also list C and D values.
Crafting and success rates
- Go to [Disciple of Hepa] Shozin in Moradon. The source also labels the location “Maradon Town (shozin NPC)”.
- Craft Draki's Pendant there. You can use Shadow Piece to increase your chance of success by 30%.
- If crafting succeeds, Draki's Pendant appears in your inventory.
| Crafting method | Listed success rate |
|---|---|
| Normal crafting | 30% |
| Crafting with Shadow Piece | 60% |
Source note on rates
The source states that exact probabilities are unknown because the developer has not disclosed the success chances. It also lists 30% for normal crafting and 60% when using Shadow Piece.
Where can you obtain the related items?
You can obtain the following items from the “Random CR” item group obtained through the CR event in Ronark Land.
- Jewel of Strength
- Jewel of Dexterity
- Jewel of Intelligence
- Jewel of Magic
- Jewel of Philosopher
- Draki Pendant
Detailed stat tables
1st letter: Jewel bonuses
| Jewel (class) | Bonus | D | C | B | A | S |
|---|---|---|---|---|---|---|
| Jewel of Strength (Warrior) | Strength (STR) | 1 | 3 | 6 | 9 | 12 |
| Jewel of Strength (Warrior) | Health (HP) | 10 | 15 | 20 | 25 | 30 |
| Jewel of Dexterity (Rogue) | Dexterity (DEX) | 1 | 3 | 6 | 9 | 12 |
| Jewel of Dexterity (Rogue) | Health (HP) | 10 | 15 | 20 | 25 | 30 |
| Jewel of Intelligence (Priest) | Intelligence (INT) | 1 | 3 | 6 | 9 | 12 |
| Jewel of Intelligence (Priest) | Health (HP) | 10 | 15 | 20 | 25 | 30 |
| Jewel of Magic (Mage) | Magic Power (MP) | 1 | 3 | 6 | 9 | 12 |
| Jewel of Magic (Mage) | Health (HP) | 10 | 15 | 20 | 25 | 30 |
| Jewel of Philosopher (Porutu / Kurian) | Intelligence (INT) | 2 | 5 | 8 | 11 | 14 |
| Jewel of Philosopher (Porutu / Kurian) | Magic Power (MP) | 1 | 3 | 6 | 9 | 12 |
The detailed source table labels the Priest column “Jewel of Int”; its first-letter values match the Jewel of Intelligence values above.
2nd letter: Anti-defense
These values are the same for Warrior, Rogue, Priest and Mage. Each value applies to each of the Jamadar, Dagger, Sword, Club, Ax, Spear and Arrow defenses.
| Grade | Value for each defense type |
|---|---|
| S | 12 |
| A | 9 |
| B | 6 |
| C | 3 |
| D | 1 |
3rd letter: HP Recovery
These HP Recovery values are the same for Warrior, Rogue, Priest and Mage.
| Grade | HP Recovery |
|---|---|
| S | 5 |
| A | 4 |
| B | 3 |
| C | 2 |
| D | 1 |
Example item tooltips
Tooltip and table difference
The example tooltips show different anti-defense values from the stat table: 10 in the Philosoper S.S.S image, 8 in the Strength S.S.S image, and 12 for grade S in the table. The source does not explain this difference.

