Â
Â
Hello Dear Ko4fun Players
Â
Dark Knight weapons are items that can be used from level 75 onwards.
Â
How Can I Craft Dark Knight Weapons and Shield?
Â
Dark Knight weapons have more AP than all <selfname> weapons and additionally gain a special curse at +7.
Â
For example, it is based on the Dark Knight Crossbow Formula. The gif below explains the logic of the formula and the materials required for the formula.
Â
For example, Dark Knight Crossbow was obtained. Let's pay attention to the requested materials for other Dark Knight Weapons!!
Â
Â
Â
Dark Knight weapons are produced in [Disciple of Hepa] Shozin, as in previous productions  .
Â
Dark Knight weapons have a 30% chance of success.Â
Â
  You can increase this chance  to 60% by using Shadow Piece
Â
If you are successful , your Dark Knight weapon or shield will be added to your inventory  as +0.
Â
Â
Â
How do I obtain the materials required for Dark Knight Weapons?
Â
Many materials are required to craft Dark Knight weapons.
Â
Additionally, on the formula page, you can hover over the materials and write below where you can obtain them.
Â
Â
Â
Â
Ancient Weapon Mold Material
They are sold at Sundries NPCs for 100,000,000 Coins.
Â
- Ancient Weapon Mold (Shield)
- Ancient Weapon Mold (Mace)
- Ancient Weapon Mold (Staff)
- Ancient Weapon Mold (Two-handed Axe)
- Ancient Weapon Mold (Pole Arm)
- Ancient Weapon Mold (Crossbow)
- Ancient Weapon Mold (Jamadar)
- Ancient Weapon Mold (Dagger)
Â
Â
Â
Â
Catalysts -For Required Weapon Types
Â
( Abyssal Breathe, Tentacles of Hatred, Sand of Despair,Fragment of Void )
Â
Materials
Only one of the catalyst groups, Felankor , Ultima Isiloon and Dark Dragon Monsters, appears randomly.
At the same time, this group of products maintains its low rate in the last three years of the garden farm.
Â
Â
There is a chance of dropping from Felankor , Ultima Isiloon and Dark Dragon bosses (maximum 1 drop from each box).
Â
Â
- Â Abyssal Breathe - ( Dagger, Jamadar ve Crossbow )
- Â Tentacles of Hatred - ( Polearm ve Two-handed Axe )
- Â Sand of Despair - ( Fire, Ice, Lightning Staff )
- Â Fragment of Void - ( Mace ve Shield )
Â
Â
Devil Materials
You can get it from Titan and Dark Stone monsters on the CZ map
Â
Â
Â
Material - It is stated next to how many items are required for the weapon groups.
Â
- Bone of Devil - Crossbow (5x)Â ve Polearm (2x)
- Claw of Devil - Jamadar (2x) and Mace (5x)
- Heart of Devil - Jamadar (5x) ve Staff (2x)
- Horn of Devil - Dagger (5x) ve Two-handed Axe (2x)
- Skull of Devil - Mace (2x) ve Two-handed Axe (5x)
- Teeth of Devil - Dagger (2x) ve Shield (5x)
- Vein of Devil - Crossbow (2x) ve Staff (5x)
- Wings of Devil - Polearm (5x) ve Shield (2x)
Â
Â
Â
Â
Elemental Stone Materials
You can get it from the Random Item reward group you get from CR Events held on the Ronakland map
Â
- Â 1x Poison Elemental Stone - (Dagger, Jamadar and Polearm)
- Â 1x Fire Elemental Stone - ( Staff ve Two-handed Axe )
- Â 1x Ice Elemental Stone - ( Shield ve Staff )
- Â 1x Lightning Elemental Stone - ( Crossbow, Mace ve Staff )
Â
Â
Â
Â
Â
Â
Â
Â
Chaos Crystal Material comes from Bifrost Monsters.
Â
Â
Â
Â
Â
Â
 You can obtain the Flame of Spirit Material by completing the Flame of Sprint Quest daily quest on the Ronarkland map. You can complete the mission by killing 1 (UTC) Knight and 3 (UTC) Soldiers Monsters.
Â
NOTE:Â The mission resets every 12 hours.
Â
Â
Â
Dark Knight Weapon Features
Â
Each Dark Knight weapon gains certain curses when upgraded to +7:
Â
Â
-
Dark Knight Dagger ve Dark Knight Jamadar:
- Venom  – 1% chance. Deals 400 poison damage to the enemy over 15 seconds.Â
-
Dark Knight Crossbow:
- Fear  – 4% probability. Restricts the enemy's mobility.
-
Dark Knight Spear ve Dark Knight Axe:
- Splash  – 2% chance. Deals splash damage to nearby enemies.
-
Fire, Ice ve Lightning Dark Knight Staff:
- Armored Skin  – 1% chance. Defense increased by 300, restores 3x 800 HP when attacked.
-
Dark Knight Mace:
- Venom  – 3% chance. Deals 400 poison damage to the enemy over 15 seconds.Â
-
Dark Knight Shield:
- Impact Reflection  – 3% chance. When attacked, reflects the damage taken.
Â
Â
Â
|
 |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
---|
Â